Eduardo Castro e Costa is a researcher in Design and Computation. Eduardo recently concluded his PhD in Architecture at the Pennsylvania State University (PSU), on the subject of 'Mass Customization of Ceramic Tableware'. He started this research as a PhD candidate in Design in the School of Architecture at the University of Lisbon (FAUL), funded by Fundação para a Ciência e a Tecnologia with a Doctoral grant. He graduated in Architecture from the University of Lisbon in 2006, and went to work with digital design pioneer Bernhard Franken in Germany and Vietnam, specializing in 3D modeling and scripting.
As a researcher, Eduardo collaborated in the Digital Alberti project (2011-2013), combining digital design methods such as parametric modeling and digital fabrication with the classical architecture of Alberti. He completed his Masters in Architecture at FAUL in 2012, with a dissertation on the work developed for the Digital Alberti project. Eduardo also collaborated as a researcher in the TECTON 3D research project (2013-2016), focusing on innovative interfaces for architectural design using multi-modal interaction techniques and immersive virtual reality environments.
Eduardo’s teaching experience includes a course on ‘Computer Programming for Artists and Designers’ taught at PSU, after having served as teaching assistant to the courses ‘Digital Alberti’ and ‘Digital Design and Fabrication’ at FAUL, and as assistant tutor in a number of international workshops about the use of generative design in Architecture and Design.
Besides his roles as researcher and educator, Eduardo served as a collaborator in laboratories focused on the application of Digital Fabrication and Virtual Reality to Architecture, and in a number of scientific events such as international conferences and symposia in fields related to his research. Eduardo’s research interests lie in the intersection of Computation and creative domains like Architecture and Design, and include generative design systems, from parametric and procedural modeling to shape grammars, as well as mass customization, digital fabrication, user interfaces and 3D modeling, with a special interest in programming and scripting.