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Stuckeman Center for Design Computing

Established by H. Campbell and Eleanor R. Stuckeman to support advanced research and learning in computational design, the Stuckeman Center for Design Computing is one of the School’s principal research engines.


The Stuckeman Center for Design Computing is devoted to advanced design research and learning in computational design. We are a multidisciplinary community of researchers exploring computation as a subject of creative and scholarly inquiry in design across scales and modes of engagement: from the territorial to the micro, from the theoretical to the material, and from the applied to the speculative and critical. Our projects variously engage architectural robotics, simulation and visualization, game development, Geographic Information Systems, sustainable development, digital fabrication, as well as historical and theoretical aspects of computation in design.


Through high-impact research and publications spanning the design fields, the Stuckeman Center will contribute to society’s understanding and application of computing and information technologies in the production of built environments across scales – from cities to territories, buildings, products, and interfaces.


The Stuckeman Center’s mission is to become a design research and learning center of international relevance. This entails fostering an open and multidisciplinary culture of research that engages faculty, doctoral researchers as well as master and undergraduate students. Beyond the Stuckeman School’s three excellent design programs in architecture, landscape architecture and graphic design, the center will take advantage of Penn State’s status as one of the United States’ largest and most important public research universities, to initiate design-centered collaborations with partners in the scientific fields and the humanities. Furthermore, the center will form and maintain alliances with peer centers in academia and industry both nationally and internationally.

The Stuckeman Center Laboratory

The Center is headquartered in the Stuckeman Center Laboratory – a large and beautiful space in the first floor of the Stuckeman School. The laboratory hosts various projects led by Faculty and Post-Doctoral Fellows, involving graduate, undergraduate and visiting students as research assistants.


The Stuckeman Center encompasses a number of state-of-the-art facilities including an Immersive Environments Laboratory (currently under re-construction), the Stuckeman Center Laboratory, and a Digital Fabrication Laboratory including an architectural robotics lab. The Stuckeman School is part of the College of Arts & Architecture, a vibrant arts and design community also comprising the School of Music, the School of Theatre, the School of Visual Arts, and the Department of Art History, along with the Palmer Museum of Art and the Center for the Performing Arts.


The Stuckeman Center is currently a implementing initiatives to improve the dissemination of its work to the Stuckeman community, and to society at large. better communicating the value of the research and advanced instruction taking place in the Center. We plan to tackle this challenge through two initiatives. First, it is organizing a yearly Open House event in the Stuckeman Center Laboratory: a one-day event showcasing the finished and ongoing projects through demos, an exhibition, and talks. All school students and faculty are invited. Second, the design and development of a high quality, media-rich and responsive website for the Stuckeman Center highlighting its projects and teams, as a “Lab of Labs.”

Parametric chair designs on Mass Customization and Design Democracy symposium announcement graphic

International Symposium
Mass Customization and Design Democracy

Date: 12–13 May 2017 
Location: Philadelphia, PA, USA
Visit the Symposium event page

Thanks to parametric design and digital fabrication it is now possible to massproduce non-standard, highly differentiated products, from shoes and tableware to furniture and now even houses. Variety no longer compromises the efficiency and economy of production. Furthermore, parametric definitions of products’ geometry are made accessible via interactive websites to anyone, who could then design their own, unique versions of the product. Such 'democratization' of design – through mass-customization – raises many interesting questions such as the authorship of design and the functional and esthetic quality of products (shoes, tableware, furniture, houses…) designed by non-designers. This symposium explores social, cultural and design implications of this emerging 'design democracy', including its technological origins.